MANCER Beta V1.1 Out! (2 New Regalia + Updates)


Hey all! A new update to MANCER's Beta has been released! Here's a detailed list of the changes made:

NEW REGALIA

I will be converting some staple mechs from Lancer into Mancer Regalia - to give players a familiar place to start with, and to have fairly coherent templates to start building custom things over. They're not 1-to-1 conversions, as some abilities are different or changed.

2 new Regalia: the Meridian, a healing-focused Regalia based on Lancer's Lancaster mech, utilising protective talismans and meditation to heal and protect + the Ariste, a long-range Regalia based on the Death's Head mech, specialising in artillery and super long range combat.

DAMAGE CHANGES

A major change to damage & HP calculation. Previously, each success rolled equals 1 damage, with multiple successes meaning more damage. Now, a successful roll means you get to roll for damage, usually 1d6. Additional successes are based on your spell or weapon (dealing more damage, inflicting a condition, etc.)

This means overall that damage numbers & HP are now closer to Lancer numbers, which will make things a lot easier for me to convert from Lancer, and easier for Lancer players to homebrew content based on their own informed experience. It also allows for a greater diversity in spells and items, since there's more granularity in how much damage something inflicts, and what happens when it Crits.

To suit this change, weapons and spells have also been revised. Weapons now do not deal damage on their own unless they have the Martial trait. By default, your main source of damage is using spells. Your weapon instead determines your Threat/Range, as well as certain persistent keywords that always apply to your attacks or spells with that weapon, such as Reliable.

CHARACTER CREATION

APTITUDES

- Added the Will attribute, which corresponds to the Character (CHA) aptitude the same way Vision corresponds to Psyche or Speed to Motion (previously, CHA did not have a corresponding derivative attribute). Will allows you to reroll 1s on your dice rolls, after which you must take the second result.

TRAITS

- Changed description of the Homunculus' Sentinel trait.

- Changed Wall Crawler general trait to make you Slowed while climbing.

- Added clarification to the Provocative general trait to apply only when you're within an enemy's Vision.

ARCHETYPES

- Replaced Magus' Spell Logic effect to be a more modular effect system to allow the Magus' spells to control more effectively by Displacing, gaining Speed or clearing Strain (previously was purely defensive and pretty situational to spell-based damage).

- Sorcerer's Arcane Flood now adds +2d6 to damage as one of its effects (previously was a flat multiplier)

- Changed & renamed the Archetype trait for the Ravener

- Alchymer's Opus Minor trait now has added Strain cost to repair completely destroyed items.

- Wayfinder's Strain cost for Dashing while in cover increased from 1 to 2.

- Psychic's Third Eye can remove Hidden or Unseen on one of its effects (was previously just generally called "remove a status"). Third Eye now takes 2 Strain to use.

STARTING REGALIA

- Completed the list of Prestige Perks (Core Bonuses) for the Travelling Tower.

- Added Gage as a starting weapon type (gauntlets/brawling weapons)

- Added many more spells, sigils and Items to give the players more options for ML0

- Augmentics now explicitly cost AT to equip, and are limited according to certain body slots: Head, Body, Arms, Legs & Other.

RULES

- Added the Unique trait to components, meaning you can only have one copy of it without duplicates. This is denoted as a golden asterisk next to the component text box.

- Removed text detailing you can infuse weapons with spells as a combination skill roll - casting spells with weapons is now just inherently doable as a regular skill roll.  Combination skill rolls are reserved for complex, more narratively diverse actions in combat.

- Added a dedicated Keyword section along with new keywords, many of them similar or identical to equivalents in Lancer.

- Added explicit rules for Rejuvena and rest. It's essentially the same as it is in Lancer.

- Added rules for corpses - using them for cover and manipulating them.

- Added a note about elevation. While on higher elevation, your actions treat hard cover as soft cover instead.

- Changed Weakened to Impaired (same as Lancer)

- Removed the Lethal keyword and replaced with Reliable (same as Reliable in Lancer).

- Removed the Defeated condition, now it's just dying.

GM SECTION

Updated ally NPCs and enemies to reflect new stat changes.

Files

MANCER RPG V1 - Beta Playtest V1.1.pdf 27 MB
8 days ago

Get MANCER Core Rulebook - Beta Playtest | Year Zero + Lancer

Buy Now
On Sale!
1% Off
$10.00 $9.90 USD or more

Leave a comment

Log in with itch.io to leave a comment.