0.83 Quickfixes + Preset Sheets


V0.83 Preset Characters

A list of 8 preset character sheets have been added to downloadable materials! These are the four members of two different Voyage teams, Team Aquila and Team Scorpio. Feel free to use these ready-made Level 1 recruits to get playing right away.


V0.83 Errata 01

A list of some minor errata for V0.83:

Player Starting HP (general)

The PDF does not explicitly state what your player HP is. The starting HP for all Voyagers is 3 HP. You can have up to a maximum of 6 HP, and a max of 3 Armour.

Some features (namely Shardlander sapient feature) give you additional HP at character creation. You can also gain more HP through certain progression options at higher levels (not in current version that only covers Level 1).

Simultaneous Light + Heavy damage (general)

Currently testing two different methods for resolving damage when a target takes a combination of both Heavy and Light damage. Currently there is a difference of 1 Light damage when you resolve Heavy damage before Light damage, vs. the other way around.

(currently playtesting the order of Heavy > Light resolution first)

Weapon Effects (general)

You can only activate one weapon or Ability effect at a time. E.g. if a weapon says you can do X on a successful Counter, while an ability says you can do Y on a successful Counter, you would choose only one effect.

Rolling Dice (Pg 17):

There should no longer be references to other polyhedral dice, as damage dice are no longer in this version. (GMs may still occasionally use other dice for rolling on random tables).

Change to Rook (Pg 30): 

Spend 1 Drive to become Elusive. While Elusive, your Attack rolls have Crit 5.
(remove the old notation granting additional d6 damage dice, and reduce Crit rate from 4 to 5)

Change to Heir (Pg 46): 

> DEFLECT: As a Reaction, spend any number of copies to Counter an enemy's attack within Sight. Each copy cuts +1 enemy die.

For Mirror Edge subclass, using an Origin Weapon's copy to DEFLECT an enemy no longer costs Focus.

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